Joel Thoms
Gamedev, JavaScript, ReactJS, and Node

Gamedev, JavaScript, ReactJS, and Node

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Oct 15, 20201 min read

It's about time I finally setup a Newsletter! 🎉 So here it is, stay up to date with my 📰 latest articles or 📺 YouTube videos! Be Sure To: Check...

Subscribe to My Newsletter!

First Beta of My Indie Game Dungeon Sweeper: A Knights Adventure

Apr 25, 20231 min read

There is still a lot of work to be done, but I finally have something "playable" 🔥 I would describe it as a mashup of Mine Sweeper and a rogue-like...

First Beta of My Indie Game Dungeon Sweeper: A Knights Adventure

Creating a TypeWriter Effect in Phaser.js v3

Apr 24, 20232 min read

I recently added some dialog options for my indie game, Dungeon Sweeper: A Knights Adventure and wanted to create a TypeWriter effect for the dialog...

Creating a TypeWriter Effect in Phaser.js v3

Dungeon Sweeper: A Knight's Adventure -- devlog 004

Apr 20, 20236 min read

TL;DR: I discuss adding intuitive features, dealing with Phaser quirks such as a tween memory leak and scaling issues, managing screen size, and...

Dungeon Sweeper: A Knight's Adventure -- devlog 004

Dungeon Sweep: Knight -- devlog 004

Mar 6, 20233 min read

It's starting to feel like a real game! Ok. It's still in the "prototype" phase. The gameplay basics are there, but it's still not ready for a demo....

Dungeon Sweep: Knight -- devlog 004

Dungeon Sweep: Knight -- devlog 003

Mar 1, 20235 min read

tl;dr I posted Gameplay Video on Twitter. Added some graphical flair to the dungeon. Found some free sound effects. Huge Gameplay pivot to rogue-like....

Dungeon Sweep: Knight -- devlog 003